Hello! Here is a recap of Day 32 of my 60 day challenge to become a Unity Game Developer :)

Friday was the end of my 5th week here as an intern at GameDevHQ! Reflecting back on my week I realized that it was not the most productive in terms of my game. Even though my game isn’t as far along as I would like, I am really happy that I got quite a bit of practice breaking down coding problems which is what this internship is all about; developing the skills to be not just a game developer but a developer who can figure out how to solve whatever problems may come their way. …


Hello! Here is a recap of yesterday, Day 31 of my 60 day challenge to become a Unity Game Developer :)

Today I did a little bit of work on my game but mostly focused on doing Unity game challenges. This gave me an opportunity to work with some of my teammates to try and solve these challenges. …


Hello. Today is Day 30 of my 60 day challenge to become a Unity Game Developer!!

I cannot believe I am half way through this internship already. Boy, this has been such an amazing journey so far. I am having so much fun learning game development! Looking forward to the next 30 days :-).

30 Day Recap: The Good.

  • My game of course!!! I learned SO many valuable skills building my 2D shooter game.
  • I’m really happy that I decided to apply. As I mentioned in an earlier post, I was super close to not applying for this internship as I wasn’t sure if I would be the best fit. I also felt intimidated by game development. This has turned out to be such a wonderful experience. Our team is awesome, the company is awesome, and again, I am so grateful to be doing this internship. …


Hi! Here is a recap of yesterday, Day 29 of my 60 day challenge to become a Unity Game Developer :)

Yesterday started off well. As mentioned in my last post, I continued working on my gameover cutscene. Later in the day I had to switch to another game and when I opened my cinematography project back up again I was met with this.

yikes.

That git issue I had from a couple days ago came back with a vengeance. …


Hello there. Here is a recap of yesterday, Day 28 of my 60 day challenge to become a Unity Game Developer!

Getting lots of practice using Cinemachine and Timeline!

Take a look at what I was working on:

  • Continued my work with Cinemachine and Timeline by starting to create a new game over cutscene! As mentioned in my last post, it is pretty neat how similar creating these cutscenes are to creating scenes in movies or shows. In this challenge we used the director’s notes to try and position the camera in a way that captures their intended vision.
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Director’s Notes


Hello! Today is Day 27 of my 60 day challenge to become a Unity Game Developer!

I fixed the issue I was having yesterday! Well…. for the most part :-).

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The color is back! But still getting the same error from time to time. Luckily, it doesn’t seem to be affecting gameplay but will definitely see if I can ask a team lead for help to figure out what this is tomorrow.

So, earlier today in my Day 26 post I mentioned how it seemed like that wacky issue I was having where everything looked super dark might be a lighting issue … as it turns out it may have been related to the changes I made in GIT! One of the things I tried to do was remove a large file that was keeping me from being able to push to Github. …


Good Morning! Here is a recap of yesterday, Day 26 of my 60 day challenge to become a Unity Game Developer!

Yesterday was frustrating. Not gonna lie. It started off with me spending an hour or so trying to remove a large file from a commit that wouldn’t push to github due to how big it was. I tried tracking the file with git lfs as well as removing the file, resetting it back to a previous commit and all kinds of trickery to get it to work. I have gone through this before with the 2D shooter as well which resulted in me losing about a day or so of progress…No pressure… Luckily, I didn’t lose any work this time but still know that I need much more practice with git before I really get a handle on it. …


Hi there. Today is day 25 of my 60 day challenge to become a Unity Game Developer!

I started the new Cinematography course and WHOA! It is so neat to see how all of these beautiful individual pieces of art come together to create a game! I definitely feel like I’m on a whole new level with this one.

Seriously, look how gorgeous this is:

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So fancy 💎

Some things I learned:

Got a chance to explore the wide world of materials, mesh renderer, sub mesh renderers, shaders, and textures. All of these are tools used to help create the “look” of the objects you see in the game. …


Hi there. Today is day 24 of my 60 day challenge to become a Unity Game Developer!

24 days in and I have officially completed my first 2D game! Wow.

First let me show you the game then I’ll give you my thoughts:

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🙌🙌🙌🙌

Here are some of my general takeaways:

  • I really think that learning how to build games is the perfect way to learn programming or solidify concepts that you may have exposure to but don’t fully grasp. Having a visual representation of objects can be really helpful to someone trying to understand the concepts of OOP. Also Unity itself provides a pretty intuitive interface that would probably feel very familiar to most people regardless of their programming experience which could help to ease the learning curve that most people have when first getting started with other languages in other environments. …


Hi there. Today is day 23 of my 60 day challenge to become a Unity Game Developer!

My game is almost ready to be unveiled to the world! I cleaned up a lot and will be posting the finished game to my personal site tomorrow 🙌🙌. I’ll drop a link to that in my post tomorrow once its up so if anyone is interested they can check it out.

Here’s where my game is tonight!

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Some things I worked on:

My game is pretty hard which I like but I needed a way to incorporate more health/lives while still being able to take advantage of the life graphic that was part of the original course. I decided to create a new health sliding bar. I set a float for the player’s health to 100 and instead of damage from enemies removing a life it would deduct from the health instead only once the health reached 0 would a life be removed. …

Mar McRae

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