Hi there. Today is day 23 of my 60 day challenge to become a Unity Game Developer!
My game is almost ready to be unveiled to the world! I cleaned up a lot and will be posting the finished game to my personal site tomorrow 🙌🙌. I’ll drop a link to that in my post tomorrow once its up so if anyone is interested they can check it out.
Here’s where my game is tonight!
Some things I worked on:
My game is pretty hard which I like but I needed a way to incorporate more health/lives while still being able to take advantage of the life graphic that was part of the original course. I decided to create a new health sliding bar. I set a float for the player’s health to 100 and instead of damage from enemies removing a life it would deduct from the health instead only once the health reached 0 would a life be removed.
I also needed to update the health powerup.
With the help of a tech lead I was able to update my homing missile behavior to be more efficient by using a foreach loop. Love how much simpler this was than trying to use tags and a string array.
Some other stuff I worked on:
- Rearranged UI some more.
- Added a new weapon for the aggressive enemy.
- Changed the spawn manager to instantiate less enemies.
- Updated max ammo to 100.
Final Touches to be made tomorrow :
- Maybe a few adjustments to boss and super laser.
- Post to website!
See ya tomorrow.