Hi there! Here is a recap of Days 33, 34 & 35 of my 60 day challenge to become a Unity Game Developer :)
I worked on my game just a bit over the weekend which is why I’m grouping days 33 and 34 with my post for today, Day 35.
Slowly but surely this game is coming together. Over the weekend and today I worked on finishing up my very last cutscene which is ~1minute long!
Check it out:
This last scene consists of a whopping 14 different shots all with their own animations and even a voice over track! Definitely the most comprehensive cutscene so far.
A lot of time the last few days has been spent just going through and cleaning things up. I’m definitely getting a TON of practice using Cinemachine and Timeline. I really appreciate all of the details that went into creating these scenes. This is also the first time using a voice over audio track so it’s pretty neat to see how much thought went into the director’s cuts in terms of how the camera angles should be alongside the narration which helps to drive the storyline. As they say, the devil is in the details.
For example here’s the director’s cut for the scene listed above:
As the stuff I’ve been working on is pretty similar to what I’ve been doing the last few days or so I won’t bore you with another in depth breakdown on how I created this cutscene. If you missed it and are interested in how to create cutscenes like the one shown above, feel free to check out the Day 28 and/or Day 32 blogs where I go into a bit more detail on how to create these cutscenes.
- Not getting too caught up in the little details.
- Memory Issues. The other task I tried to tackle this weekend was upgrading the ram in my hp all in one computer. I have 1 stick of 8gb which unfortunately is not enough with all of the programs I have on this. After opening my computer up, I realized that the memory I had on hand was not compatible (had ddr3 1600mhz need ddr4 2400). Hopefully once I get this situated my computer will be much faster.
Tomorrow I will be polishing up this cutscene and moving on to player behavior! Yay! Excited to jump back into code. Really curious to see how dealing with these 3d objects will differ, if at all, from the way we’d approach code for the objects in the 2d game. Should be interesting indeed.
See you then.