74 days to become a Game Developer. Day 3.

Hi there. It is day 3 of my 74 day challenge to become a Unity game developer. And today was a FUN day. I got started on creating my first 2D game!

I’d like to present to you:

Image for post
Image for post

A Cube. Or as I like to call him, Cubie. Impressive, I know. Cubie doesn’t seem like much now but don’t underestimate him. He will slowly transform into the main player of the game that I’m building.

I started by setting up his player position, learning how to make him move, first automatically then by user input, and finally setting up player bounds. I also learned how to give him a cool wrap feature.

And then there were lasers!

First thing I needed to do was learn how to create and instantiate the laser prefab. After that I learned about how the behavior works. One interesting thing is that the Update() in Unity is usually called at around a whopping 50 frames per second! This was affecting how fast the laser was shooting. Needless to say our good friend Cubie was feeling a little trigger happy at first. I learned how to use Time.deltaTime to normalize its speed. In this part of the course I also learned how to limit the amount of times fired within a timeframe, how to destroy laser objects for clean up, and how to have it project from a specific position.

Here are a few other things I learned today:

  • It’s good to set your aspect ratio early.
  • 1 Unit in Unity is = 1 meter in the real world.
  • The Inspector value overrides the script.

Here are some challenges that I faced today:

  • May need to figure out a way to speed up my computer. Things are running slow and at times it causes weird errors like the ones below that only happen some of the time.

Tomorrow I will be creating my enemies!

Until then.

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