Good evening! Today is Day 37 of my 60 day challenge to become a Unity Game Developer :)

Today I got to continue to work on my cinematography game, specifically the player’s behavior.

Check out how far my player has come!

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If you remember from my earlier post, this is what he used to look like…

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As you can see a lot has happened. My player now has the ability to walk around the board, avoiding objects (for the most part lol), as well as has the camera following him and adjusting the main view.

Let’s break down a few things going on here:

The first thing that needed to happen was fixing the issue of my player walking through objects. You can’t really see it in the gif above but there was some adjustments that needed to be made to ensure that the player would not be able to through objects. Luckily, all that needed to happen was to make the objects static in the inspector. …

Mar McRae

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